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misc:stats [2024/07/13 00:52] makadonmisc:stats [2024/07/14 05:53] (current) makadon
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 Stats consist of their base, modified, and final calculated power values. The base value is what you spend experience points upgrading. The 'mod' value is affected by attributes, spells, and item effects. The final power includes effects from race and moon phase. Base values can be seen by casting Identify on a player or NPC ( <wrap notice>A</wrap> additionally in Aranock, also shown to the left of mod values in the UI). Mod values are listed in the skill and spell list in the UI. Spell power can be seen by casting Identify. Stats consist of their base, modified, and final calculated power values. The base value is what you spend experience points upgrading. The 'mod' value is affected by attributes, spells, and item effects. The final power includes effects from race and moon phase. Base values can be seen by casting Identify on a player or NPC ( <wrap notice>A</wrap> additionally in Aranock, also shown to the left of mod values in the UI). Mod values are listed in the skill and spell list in the UI. Spell power can be seen by casting Identify.
 +
 +The maximum base values are defined by race.
  
 ====Weapon and armour values==== ====Weapon and armour values====
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 Weapon value (WV) and armour value (AV) are determined by equipped items and spells. These values will degrade as weapons and armour are damaged. And, armour value will reduce as Magic Shield loses effectiveness. Weapon value (WV) and armour value (AV) are determined by equipped items and spells. These values will degrade as weapons and armour are damaged. And, armour value will reduce as Magic Shield loses effectiveness.
  
-These opposing stats apply when physical hits land and also in the case of armour valuewhether an enemy NPC will cast Blast on you.+These opposing stats apply when physical hits land. Alsohostile NPCs will only cast Blast on you if their spell power is 10 or greater than your armour value (AV).
  
 ====Passive skills==== ====Passive skills====
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 Weapon skills include Hand-to-Hand, Karate, Dagger, Wand, Staff, Axe, Sword, Two-handed, and Shield. These are compared against that of your enemy to determine how often each other's physical attacks land.  Weapon skills include Hand-to-Hand, Karate, Dagger, Wand, Staff, Axe, Sword, Two-handed, and Shield. These are compared against that of your enemy to determine how often each other's physical attacks land. 
  
-<WRAP tablewidth 70%> +hows shield work? anything beyond AV? 
-|  **skill** | **description** + 
-|  Concentrate | reduces the mana cost of spells +<WRAP tablewidth 90%> 
-|  Meditate | the rate at which mana is restored +|  **skill**  | **description** 
-|  Rest | the rate at which endurance is restored +|  Concentrate  | reduces the mana cost of spells 
-|  Regenerate | the rate at which hitpoints are restored +|  Meditate  | the rate at which mana is restored 
-|  Lock-picking | improves the chance of successfully picking a lock  +|  Rest  | the rate at which endurance is restored 
-|  Perception | how far away you can detect other players and NPCs  | +|  Regenerate  | the rate at which hitpoints are restored 
-|  Stealth | how difficult it is for players and NPCs to see you  | +|  Perception  | how far away you can detect other players and NPCs  | 
-|  Repair | ability to repair held items  +|  Stealth  | how difficult it is for players and NPCs to see you  | 
-|  Resistance | affects whether or not an enemy can cast Curse, Stun, or Identify on you  | +|  Resistance  | affects whether or not an enemy can cast Curse, Stun, or Identify on you  | 
-|  Immunity | dampens the effects of enemy Curse, Stun, and Blast  | +|  Immunity  | dampens the effects of enemy Curse, Stun, and Blast  | 
-|  Swimming | reduce impact of swimming hp loss?  | +|  Swimming  | reduce impact of swimming hp loss?  | 
-|  Bartering | improve prices when trading with NPCs  | +|  Bartering  | improve prices when trading with NPCs  | 
-|  Sense Magic | detect attempted curse/stun at you? some other things?  |+|  Sense Magic  | detect attempted curse/stun at you? some other things?  |
 </WRAP> </WRAP>
  
 When Resistance power is high enough in relation to an enemy's spell power, the spell will fail every time. An enemy needs Curse power of more than 70% of your Resistance power to have a chance at success, and more than 50%  When Resistance power is high enough in relation to an enemy's spell power, the spell will fail every time. An enemy needs Curse power of more than 70% of your Resistance power to have a chance at success, and more than 50% 
-in the case of Stun.+in the case of Stun. [what about dispel?]
  
 The power of enemy Curse, Stun, and Blast is reduced by half of your Immunity power. The power of enemy Curse, Stun, and Blast is reduced by half of your Immunity power.
  
 Stealth effectiveness is improved by slower action speeds (i.e. Normal and Slow). Stealth effectiveness is improved by slower action speeds (i.e. Normal and Slow).
 +
 +====Active skills====
 +<WRAP tablewidth 90%>
 +|  **skill**  | **description**  |
 +|  Lock-picking  | improves the chance of successfully picking a lock  |
 +|  Repair  | ability to repair held items  |
 +</WRAP>
  
 Many doors are impossible to lockpick.  Many doors are impossible to lockpick. 
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 Listed is base mana cost without the aid of Concentrate. Listed is base mana cost without the aid of Concentrate.
  
-<WRAP tablewidth 70%> +<WRAP tablewidth 90%> 
-|  **spell** |  **mana**  | **description** +|  **spell**  |  **mana**  | **description** 
-|  Light |  5  | illuminates a player or NPC  | +|  Light  |  5  | illuminates a player or NPC  | 
-|  Identify |  25?  | displays the stats of another player, NPC, or held item  | +|  Identify  |  25?  | displays the stats of another player, NPC, or held item  | 
-|  Recall |  15?  | teleports you to the Temple after a delay  | +|  Recall  |  15?  | teleports you to the Temple after a delay  | 
-|  Guardian Angel |  0?  | minimise the impact of death  | +|  Guardian Angel  |  0?  | minimise the impact of death  | 
-|  Heal |  20?  | restores hitpoints to a player or NPC  | +|  Heal  |  20?  | restores hitpoints to a player or NPC  | 
-|  Bless |  35  | increases the mod value of all stats  | +|  Bless  |  35  | increases the mod value of all stats  | 
-|  Protect |  25  | increases armour value (AV)  | +|  Protect  |  25  | increases armour value (AV)  | 
-|  Magic Shield |  25  | increases armour value (AV), the effect diminishing over time and upon receiving damage +|  Magic Shield  |  25  | increases armour value (AV), the effect diminishing over time and upon receiving damage 
-|  Enhance Weapon |  25  | increase weapon value (WV)  | +|  Enhance Weapon  |  25  | increase weapon value (WV)  | 
-|  Dispel Magic |  25  | removes the last spell cast on a player or NPC  | +|  Dispel Magic  |  25  | removes the last spell cast on a player or NPC  | 
-|  Curse |  35?  | decrease the mod value of all stats  | +|  Curse  |  35?  | decrease the mod value of all stats  | 
-|  Curse 2 |  ?  | Curse but affects all enemies nearby +|  Curse 2  |  ?  | Curse but affects all enemies nearby 
-|  Stun |  20?  | freeze an enemy  | +|  Stun  |  20?  | freeze an enemy  | 
-|  Blast |  ?  | damages an enemy from afar  | +|  Blast  |  ?  | damages an enemy from afar  | 
-|  Blast 2 |  ?  | Blast but affects all enemies nearby +|  Blast 2  |  ?  | Blast but affects all enemies nearby 
-|  <wrap notice>A</wrap> Compulsion |  ?  | compel an enemy to become an ally  | +|  <wrap notice>A</wrap> Compulsion  |  ?  | compel an enemy to become an ally  | 
-|  Ghost Companion |  55?  | summons an NPC ally  |+|  Ghost Companion  |  55?  | summons an NPC ally  |
 </WRAP> </WRAP>
  
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 You can cast spells on your Ghost Companion and allies acquired via Compulsion.  You can cast spells on your Ghost Companion and allies acquired via Compulsion. 
 +
 +When casting spells on others, spell power is reduced where the target player or NPC (NPCs included?) is significantly weaker in proportion. (whats the equation? see v2 source)
 +
 +Magic Shield can only be cast on yourself. However, a scroll of the spell can be cast on others, notably including NPC allies.
  
 <wrap notice>A</wrap> Allies acquired by Compulsion will automatically transfer after 30 minutes (without returning experience to you). It's a good idea to /transfer them beyond this occurs. <wrap notice>A</wrap> Allies acquired by Compulsion will automatically transfer after 30 minutes (without returning experience to you). It's a good idea to /transfer them beyond this occurs.
  
 Be careful with area of effect skills and spells as they may target friendly NPCs in a handful of locations. Be careful with area of effect skills and spells as they may target friendly NPCs in a handful of locations.
- 
-Hostile NPCs will only attempt to Blast you if their spell power is 10 or more higher than your armour value (AV). 
  
 The duration of Stun in seconds is 1 plus its power divided by 18. The duration of Stun in seconds is 1 plus its power divided by 18.
  
 Guardian Angel activates and deactivates instantly and has no chance to fail. When active upon death, no additionally unlocked hitpoints, endurance, or mana are lost and some items are retained. The higher the spell power, the more items kept. Guardian Angel activates and deactivates instantly and has no chance to fail. When active upon death, no additionally unlocked hitpoints, endurance, or mana are lost and some items are retained. The higher the spell power, the more items kept.
 +
 +Bless, Protect, Magic Shield, Enhance Weapon, Curse, and Stun are available as scrolls of an initial 3 charges. Unnamed scrolls have a power of 40, Ankh 75, Ishtar 150, and Skua 300. These items have the advantages of activating instantly, not triggering spell exhaustion, and not being subject to spell reduction (correct?).
  
 ====Obtaining skills and spells==== ====Obtaining skills and spells====
  
-questsraces+New skills and spells can be obtained by completing quests and attaining higher-tier races
 + 
 +<WRAP tablewidth 100%> 
 +|  **skill / spell**  |  **suggested rank**  | **origin location**  | **target location** 
 +|  Barter  |  Private  | Jamil, short southeast of Temple  | Thieves' House, short north of Jamil | 
 +</WRAP> 
  
 significant stuff: significant stuff:
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- 
- 
-weapon skill, shield, wv, av 
  
 experience cost for raising stats, maybe on experience points page. or vice versa. experience cost for raising stats, maybe on experience points page. or vice versa.
  
 hotkeys, user interface. hotkeys, user interface.
- 
-learning new skills and spells, quests 
- 
-max per race, etc. 
- 
-modifiers e.g. drugs 
- 
-scrolls 
  
 redirect skills, spells, attributes, hp end mana weapon value etc to this article redirect skills, spells, attributes, hp end mana weapon value etc to this article
misc/stats.1720795955.txt.gz · Last modified: 2024/07/13 00:52 by makadon