User Tools

Site Tools


misc:stats

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
misc:stats [2024/07/13 01:07] makadonmisc:stats [2024/07/14 05:53] (current) makadon
Line 10: Line 10:
 Weapon value (WV) and armour value (AV) are determined by equipped items and spells. These values will degrade as weapons and armour are damaged. And, armour value will reduce as Magic Shield loses effectiveness. Weapon value (WV) and armour value (AV) are determined by equipped items and spells. These values will degrade as weapons and armour are damaged. And, armour value will reduce as Magic Shield loses effectiveness.
  
-These opposing stats apply when physical hits land, and also in the case of armour value whether an enemy NPC will cast Blast on you.+These opposing stats apply when physical hits land. Alsohostile NPCs will only cast Blast on you if their spell power is 10 or greater than your armour value (AV).
  
 ====Passive skills==== ====Passive skills====
Line 18: Line 18:
 hows shield work? anything beyond AV? hows shield work? anything beyond AV?
  
-<WRAP tablewidth 70%> +<WRAP tablewidth 90%> 
-|  **skill** | **description** +|  **skill**  | **description** 
-|  Concentrate | reduces the mana cost of spells +|  Concentrate  | reduces the mana cost of spells 
-|  Meditate | the rate at which mana is restored +|  Meditate  | the rate at which mana is restored 
-|  Rest | the rate at which endurance is restored +|  Rest  | the rate at which endurance is restored 
-|  Regenerate | the rate at which hitpoints are restored +|  Regenerate  | the rate at which hitpoints are restored 
-|  Lock-picking | improves the chance of successfully picking a lock  +|  Perception  | how far away you can detect other players and NPCs  | 
-|  Perception | how far away you can detect other players and NPCs  | +|  Stealth  | how difficult it is for players and NPCs to see you  | 
-|  Stealth | how difficult it is for players and NPCs to see you  | +|  Resistance  | affects whether or not an enemy can cast Curse, Stun, or Identify on you  | 
-|  Repair | ability to repair held items  +|  Immunity  | dampens the effects of enemy Curse, Stun, and Blast  | 
-|  Resistance | affects whether or not an enemy can cast Curse, Stun, or Identify on you  | +|  Swimming  | reduce impact of swimming hp loss?  | 
-|  Immunity | dampens the effects of enemy Curse, Stun, and Blast  | +|  Bartering  | improve prices when trading with NPCs  | 
-|  Swimming | reduce impact of swimming hp loss?  | +|  Sense Magic  | detect attempted curse/stun at you? some other things?  |
-|  Bartering | improve prices when trading with NPCs  | +
-|  Sense Magic | detect attempted curse/stun at you? some other things?  |+
 </WRAP> </WRAP>
  
 When Resistance power is high enough in relation to an enemy's spell power, the spell will fail every time. An enemy needs Curse power of more than 70% of your Resistance power to have a chance at success, and more than 50%  When Resistance power is high enough in relation to an enemy's spell power, the spell will fail every time. An enemy needs Curse power of more than 70% of your Resistance power to have a chance at success, and more than 50% 
-in the case of Stun.+in the case of Stun. [what about dispel?]
  
 The power of enemy Curse, Stun, and Blast is reduced by half of your Immunity power. The power of enemy Curse, Stun, and Blast is reduced by half of your Immunity power.
  
 Stealth effectiveness is improved by slower action speeds (i.e. Normal and Slow). Stealth effectiveness is improved by slower action speeds (i.e. Normal and Slow).
 +
 +====Active skills====
 +<WRAP tablewidth 90%>
 +|  **skill**  | **description**  |
 +|  Lock-picking  | improves the chance of successfully picking a lock  |
 +|  Repair  | ability to repair held items  |
 +</WRAP>
  
 Many doors are impossible to lockpick.  Many doors are impossible to lockpick. 
Line 48: Line 53:
 Listed is base mana cost without the aid of Concentrate. Listed is base mana cost without the aid of Concentrate.
  
-<WRAP tablewidth 70%> +<WRAP tablewidth 90%> 
-|  **spell** |  **mana**  | **description** +|  **spell**  |  **mana**  | **description** 
-|  Light |  5  | illuminates a player or NPC  | +|  Light  |  5  | illuminates a player or NPC  | 
-|  Identify |  25?  | displays the stats of another player, NPC, or held item  | +|  Identify  |  25?  | displays the stats of another player, NPC, or held item  | 
-|  Recall |  15?  | teleports you to the Temple after a delay  | +|  Recall  |  15?  | teleports you to the Temple after a delay  | 
-|  Guardian Angel |  0?  | minimise the impact of death  | +|  Guardian Angel  |  0?  | minimise the impact of death  | 
-|  Heal |  20?  | restores hitpoints to a player or NPC  | +|  Heal  |  20?  | restores hitpoints to a player or NPC  | 
-|  Bless |  35  | increases the mod value of all stats  | +|  Bless  |  35  | increases the mod value of all stats  | 
-|  Protect |  25  | increases armour value (AV)  | +|  Protect  |  25  | increases armour value (AV)  | 
-|  Magic Shield |  25  | increases armour value (AV), the effect diminishing over time and upon receiving damage +|  Magic Shield  |  25  | increases armour value (AV), the effect diminishing over time and upon receiving damage 
-|  Enhance Weapon |  25  | increase weapon value (WV)  | +|  Enhance Weapon  |  25  | increase weapon value (WV)  | 
-|  Dispel Magic |  25  | removes the last spell cast on a player or NPC  | +|  Dispel Magic  |  25  | removes the last spell cast on a player or NPC  | 
-|  Curse |  35?  | decrease the mod value of all stats  | +|  Curse  |  35?  | decrease the mod value of all stats  | 
-|  Curse 2 |  ?  | Curse but affects all enemies nearby +|  Curse 2  |  ?  | Curse but affects all enemies nearby 
-|  Stun |  20?  | freeze an enemy  | +|  Stun  |  20?  | freeze an enemy  | 
-|  Blast |  ?  | damages an enemy from afar  | +|  Blast  |  ?  | damages an enemy from afar  | 
-|  Blast 2 |  ?  | Blast but affects all enemies nearby +|  Blast 2  |  ?  | Blast but affects all enemies nearby 
-|  <wrap notice>A</wrap> Compulsion |  ?  | compel an enemy to become an ally  | +|  <wrap notice>A</wrap> Compulsion  |  ?  | compel an enemy to become an ally  | 
-|  Ghost Companion |  55?  | summons an NPC ally  |+|  Ghost Companion  |  55?  | summons an NPC ally  |
 </WRAP> </WRAP>
  
Line 94: Line 99:
  
 Be careful with area of effect skills and spells as they may target friendly NPCs in a handful of locations. Be careful with area of effect skills and spells as they may target friendly NPCs in a handful of locations.
- 
-Hostile NPCs will only attempt to Blast you if their spell power is 10 or more higher than your armour value (AV). 
  
 The duration of Stun in seconds is 1 plus its power divided by 18. The duration of Stun in seconds is 1 plus its power divided by 18.
Line 101: Line 104:
 Guardian Angel activates and deactivates instantly and has no chance to fail. When active upon death, no additionally unlocked hitpoints, endurance, or mana are lost and some items are retained. The higher the spell power, the more items kept. Guardian Angel activates and deactivates instantly and has no chance to fail. When active upon death, no additionally unlocked hitpoints, endurance, or mana are lost and some items are retained. The higher the spell power, the more items kept.
  
-Bless, Protect, Magic Shield, Enhance, Curse, and Stun are available as scrolls of an initial 3 charges. Unnamed scrolls have a power of 50?, Ankh 80?, Ishtar 150, and Skua 300. These items have the advantage of activating instantly and also aren'subject to spell reduction (correct?).+Bless, Protect, Magic Shield, Enhance Weapon, Curse, and Stun are available as scrolls of an initial 3 charges. Unnamed scrolls have a power of 40, Ankh 75, Ishtar 150, and Skua 300. These items have the advantages of activating instantly, not triggering spell exhaustion, and not being subject to spell reduction (correct?).
  
 ====Obtaining skills and spells==== ====Obtaining skills and spells====
Line 108: Line 111:
  
 <WRAP tablewidth 100%> <WRAP tablewidth 100%>
-|  **skill / spell** |  **suggested rank**  | **origin location**  | **target location** +|  **skill / spell**  |  **suggested rank**  | **origin location**  | **target location** 
-|  Barter |  Private  | Jamil, short southeast of Temple  | Thieves' House, short north of Jamil |+|  Barter  |  Private  | Jamil, short southeast of Temple  | Thieves' House, short north of Jamil |
 </WRAP> </WRAP>
  
misc/stats.1720796874.txt.gz · Last modified: 2024/07/13 01:07 by makadon